Games

Artwork based on buildings and other sprites Iron Village, with the current logo in the top left partially covered by smoke coming from the steam locomotive driving through town. In the bottom left is a text box that reads, Wishlist on Steam!

Iron Village

  • Build Your Village
    • Build houses to give your villagers homes.
    • Clear farm fields to grow a variety of crops, from basic staples to exotic magical ingredients.
    • Open shops that turn raw resources into valuable goods.
    • Construct warehouses to store your resources and goods.
  • Trade Resources With the Railway
    • Take the resources and goods your villagers make and turn them into gold!
    • Trade for other resources that your villagers need.
    • Invest your gold to expand your village.
    • Refuel trains that stop by on their long journeys. 
  • Expand the Railway
    • Keep the railway happy and pour in gold to improve it.
    • Unlock new types of goods and resources.
    • Create opportunities to grow into a prospering town!

In the News

Top Steam Games To Lookout for in October 2024 – Games Ardor

[Iron Village] offers a balance of resource management, trading, and strategic investment, challenging players to create a prosperous community centered around their railway.

  • Iron Village Dev Diary #8 – Prototype Delays

    So you may have noticed that a prototype hasn’t been posted yet… Yeah, it turns out I did not make the arbitrary date I set for myself. I’ve been doing software engineering for over a decade, and I’m still awful at estimating things, although I think this has been one of my most accurate timeline…

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  • Iron Village Dev Diary #7 – The Upcoming Prototype

    There has in fact been some planning to Iron Village’s development. The first major milestone is coming up, what I have named the “Prototype”. I don’t know if it fully fits the definition of a prototype, but it’s basically the first build I’ll be making available to gather feedback. It has all the mechanics, and the basics…

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  • Iron Village Dev Diary #6 – Navigation Struggles

    It finally happened – I ran into a Godot feature that was just not intuitive. At least, I didn’t find it especially intuitive. So here’s my experience dealing with that. I went in having done my research – reading the docs, I understood that this was first and foremost designed with static levels in mind…

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