Games
Iron Village
- Build Your Village
- Build houses to give your villagers homes.
- Clear farm fields to grow a variety of crops, from basic staples to exotic magical ingredients.
- Open shops that turn raw resources into valuable goods.
- Construct warehouses to store your resources and goods.
- Trade Resources With the Railway
- Take the resources and goods your villagers make and turn them into gold!
- Trade for other resources that your villagers need.
- Invest your gold to expand your village.
- Refuel trains that stop by on their long journeys.
- Expand the Railway
- Keep the railway happy and pour in gold to improve it.
- Unlock new types of goods and resources.
- Create opportunities to grow into a prospering town!
In the News
20 Spectacular Indie Games To Slam On Your Wishlist – Kotaku
It might just be that I’m very old, but there’s something adorably nostalgic about the presentation of Iron Village. It’s a city-builder combined with a railway manager, but presented in 2D pixel graphics that reminds me of a particular childhood era of gaming.
Top Steam Games To Lookout for in October 2024 – Games Ardor
[Iron Village] offers a balance of resource management, trading, and strategic investment, challenging players to create a prosperous community centered around their railway.
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Diary #46 – Mid-April Status Update
Hey everyone, I just wanted to pop in with a little status report before I’m off on a family vacation for a bit over a week. As I’ve mentioned before, the first main update to Iron Village is to give it a “soft ending”, tying up the (light) story of why you are building this…
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Diary #45 – How Much Does an Iron Village Cost to Make?
It turns out, $3681.54 USD. That is quite a bit of money! And it doesn’t even include my own labor! Although, it’s also a very low budget, depending on how you look at things. I’ll note that technically, none of these expenses are strictly mandatory. You can absolutely make a game for cheaper, if not…
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Diary #44 – Oops, 1.0.09 Release Notes
So I was feeling proud, thanks to my efforts, all of your efforts as players of the demo, as well as Bea’s efforts in bug hunting, the 1.0.01 release went off without any major game-breaking errors. I managed to mess that up with 1.0.06 and those doors nobody asked for 😅. It’s possible that plenty…