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Games

Iron Village

  • Build Your Village
    • Build houses to give your villagers homes.
    • Clear farm fields to grow a variety of crops, from basic staples to exotic magical ingredients.
    • Open shops that turn raw resources into valuable goods.
    • Construct warehouses to store your resources and goods.
  • Trade Resources With the Railway
    • Take the resources and goods your villagers make and turn them into gold!
    • Trade for other resources that your villagers need.
    • Invest your gold to expand your village.
    • Refuel trains that stop by on their long journeys. 
  • Expand the Railway
    • Keep the railway happy and pour in gold to improve it.
    • Unlock new types of goods and resources.
    • Create opportunities to grow into a prospering town!

In the News

20 Spectacular Indie Games To Slam On Your Wishlist – Kotaku

It might just be that I’m very old, but there’s something adorably nostalgic about the presentation of Iron Village. It’s a city-builder combined with a railway manager, but presented in 2D pixel graphics that reminds me of a particular childhood era of gaming.

Top Steam Games To Lookout for in October 2024 – Games Ardor

[Iron Village] offers a balance of resource management, trading, and strategic investment, challenging players to create a prosperous community centered around their railway.

  • Diary #64 – Patreon

    Well, it’s finally here: the Lunar Chippy Games Patreon has launched! I kept procrastinating it because I’m still really bad at self promotion, asking for money, and generally dealing with self doubt, but I’ve finally pushed the button! If you want to go ahead and support our development, as well as get sneak peaks at…

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  • Diary #63 – Semi-Automation

    One thing that comes up a lot in any sort of software engineering is the concept of automation: how can we take repetitive, error-prone tasks and automate them? This is where you get things like automated testing and automated build systems. It’s also part of why the LLM nonsense known as “AI” has taken over…

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  • Diary #62 – 1.2.06 Release Notes

    Surprise, another update has landed! Just a couple of days after submitting 1.2.01 to Google Play, a new deadline popped up: Submit a version that supports 16kb memory page sizes by the end of October, or else! Luckily around the exact same time, Godot 4.5 was released, which had the necessary support for the memory…

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