Games

Artwork based on buildings and other sprites Iron Village, with the current logo in the top left partially covered by smoke coming from the steam locomotive driving through town. In the bottom left is a text box that reads, Wishlist on Steam!

Iron Village

  • Build Your Village
    • Build houses to give your villagers homes.
    • Clear farm fields to grow a variety of crops, from basic staples to exotic magical ingredients.
    • Open shops that turn raw resources into valuable goods.
    • Construct warehouses to store your resources and goods.
  • Trade Resources With the Railway
    • Take the resources and goods your villagers make and turn them into gold!
    • Trade for other resources that your villagers need.
    • Invest your gold to expand your village.
    • Refuel trains that stop by on their long journeys. 
  • Expand the Railway
    • Keep the railway happy and pour in gold to improve it.
    • Unlock new types of goods and resources.
    • Create opportunities to grow into a prospering town!

In the News

Top Steam Games To Lookout for in October 2024 – Games Ardor

[Iron Village] offers a balance of resource management, trading, and strategic investment, challenging players to create a prosperous community centered around their railway.

  • Diary #25 – Steam Demo & Flour Power

    Hi all, I’ve got another dev diary for your consumption today. First off, an announcement: the Iron Village Demo will be launching on Steam on October 3rd! There’s been quite a few updates since the last demo release (full release notes to follow in a future dev diary), so feel free to give it a…

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  • Diary #24 – Steam!

    Hey all, so it’s been awhile! I’m back at my day job, so there’s been less dev time, but I’ve still been busy. The biggest news is Iron Village is up on Steam! You can go ahead and head over to Steam to add it to your wishlist – and please do, it helps make…

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  • Diary #23 – 0.6.00 Release Notes

    Iron Village Prototype by Chappington There have been enough changes in the past week to put out another demo release, plus I’m going to be mucking around with things that affect the build system (like setting up the Steam version), so I figure there’ll be a bit of a delay until the next demo. Here’s…

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