Games

Iron Village

  • Build Your Village
    • Build houses to give your villagers homes.
    • Clear farm fields to grow a variety of crops, from basic staples to exotic magical ingredients.
    • Open shops that turn raw resources into valuable goods.
    • Construct warehouses to store your resources and goods.
  • Trade Resources With the Railway
    • Take the resources and goods your villagers make and turn them into gold!
    • Trade for other resources that your villagers need.
    • Invest your gold to expand your village.
    • Refuel trains that stop by on their long journeys. 
  • Expand the Railway
    • Keep the railway happy and pour in gold to improve it.
    • Unlock new types of goods and resources.
    • Create opportunities to grow into a prospering town!

In the News

20 Spectacular Indie Games To Slam On Your Wishlist – Kotaku

It might just be that I’m very old, but there’s something adorably nostalgic about the presentation of Iron Village. It’s a city-builder combined with a railway manager, but presented in 2D pixel graphics that reminds me of a particular childhood era of gaming.

Top Steam Games To Lookout for in October 2024 – Games Ardor

[Iron Village] offers a balance of resource management, trading, and strategic investment, challenging players to create a prosperous community centered around their railway.

  • Diary #57 – Iron Village 1.2 Features

    It’s been almost 3 months since the last major update, and it’s time to give a full preview of what’s coming in the update. The plan is to release the 1.2 update on Thursday, September 18th – all of the major features are done, it’s mostly just some minor bugfixes I’m trying to squeeze in,…

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  • Diary #56 – The Iron Village Cinematic Universe

    When I stopped working at my corpo tech job, I assumed that I would magically get the time to put out some sort of dev diary every week. Maybe that’ll still happen, especially if I do start a Patreon, but that has definitely not been the case recently. Instead, it’s been the two weeks between…

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  • Diary #55 – Turning Points

    So things are changing over here, and I’m going to potentially overshare personal life things that are relevant to Iron Village & Lunar Chippy Games as a whole. First off, the job at the global megacorp, or whatever I called it back at the start of these dev diaries, is coming to an end. There…

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