Games

Artwork based on buildings and other sprites Iron Village, with the current logo in the top left partially covered by smoke coming from the steam locomotive driving through town. In the bottom left is a text box that reads, Wishlist on Steam!

Iron Village

  • Build Your Village
    • Build houses to give your villagers homes.
    • Clear farm fields to grow a variety of crops, from basic staples to exotic magical ingredients.
    • Open shops that turn raw resources into valuable goods.
    • Construct warehouses to store your resources and goods.
  • Trade Resources With the Railway
    • Take the resources and goods your villagers make and turn them into gold!
    • Trade for other resources that your villagers need.
    • Invest your gold to expand your village.
    • Refuel trains that stop by on their long journeys. 
  • Expand the Railway
    • Keep the railway happy and pour in gold to improve it.
    • Unlock new types of goods and resources.
    • Create opportunities to grow into a prospering town!

In the News

20 Spectacular Indie Games To Slam On Your Wishlist – Kotaku

It might just be that I’m very old, but there’s something adorably nostalgic about the presentation of Iron Village. It’s a city-builder combined with a railway manager, but presented in 2D pixel graphics that reminds me of a particular childhood era of gaming.

Top Steam Games To Lookout for in October 2024 – Games Ardor

[Iron Village] offers a balance of resource management, trading, and strategic investment, challenging players to create a prosperous community centered around their railway.

  • Diary #14 – Settings & Smoke

    The last two weeks have been relatively light on game work. The main things have been:  The LLC stuff may be a future dev diary, since I haven’t finished yet, but I’ll discuss a bit about the other two.  Settings – I’m not entirely sure what to put here at the moment, apart from volume…

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  • Diary #13 – A Fortnight Later

    The fun thing about having three kids is the waves of various unknown diseases you collect. That, plus my day job ramping up, meant that a weekly dev diary was not really feasible. Moving forward, I think fortnightly updates are the way to go.  Anyway, the first main thing is that the new train UI is done,…

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  • Diary #12 – New Progression & UI

    As per usual, I underestimated the amount of effort involved in putting together a new user interface. So why did I go through the effort of redoing some of the UI? Game progression. So far in the prototype, trains have basically been random. Apart from the first train that grants you pops, gold, and wood,…

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