Games
Iron Village
- Build Your Village
- Build houses to give your villagers homes.
- Clear farm fields to grow a variety of crops, from basic staples to exotic magical ingredients.
- Open shops that turn raw resources into valuable goods.
- Construct warehouses to store your resources and goods.
- Trade Resources With the Railway
- Take the resources and goods your villagers make and turn them into gold!
- Trade for other resources that your villagers need.
- Invest your gold to expand your village.
- Refuel trains that stop by on their long journeys.
- Expand the Railway
- Keep the railway happy and pour in gold to improve it.
- Unlock new types of goods and resources.
- Create opportunities to grow into a prospering town!
In the News
20 Spectacular Indie Games To Slam On Your Wishlist – Kotaku
It might just be that I’m very old, but there’s something adorably nostalgic about the presentation of Iron Village. It’s a city-builder combined with a railway manager, but presented in 2D pixel graphics that reminds me of a particular childhood era of gaming.
Top Steam Games To Lookout for in October 2024 – Games Ardor
[Iron Village] offers a balance of resource management, trading, and strategic investment, challenging players to create a prosperous community centered around their railway.
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Diary #56 – The Iron Village Cinematic Universe
When I stopped working at my corpo tech job, I assumed that I would magically get the time to put out some sort of dev diary every week. Maybe that’ll still happen, especially if I do start a Patreon, but that has definitely not been the case recently. Instead, it’s been the two weeks between…
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Diary #55 – Turning Points
So things are changing over here, and I’m going to potentially overshare personal life things that are relevant to Iron Village & Lunar Chippy Games as a whole. First off, the job at the global megacorp, or whatever I called it back at the start of these dev diaries, is coming to an end. There…
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Diary #54 – Workers and Resources: Iron Village
I haven’t put one of these dev diaries together in a bit, life has been a bit hectic, but I wanted to talk about the infrastructure behind the new UI windows that let you get a closer look at your… workers and resources. I showed the maximum production rates in the last diary, but compared…