Games

Artwork based on buildings and other sprites Iron Village, with the current logo in the top left partially covered by smoke coming from the steam locomotive driving through town. In the bottom left is a text box that reads, Wishlist on Steam!

Iron Village

  • Build Your Village
    • Build houses to give your villagers homes.
    • Clear farm fields to grow a variety of crops, from basic staples to exotic magical ingredients.
    • Open shops that turn raw resources into valuable goods.
    • Construct warehouses to store your resources and goods.
  • Trade Resources With the Railway
    • Take the resources and goods your villagers make and turn them into gold!
    • Trade for other resources that your villagers need.
    • Invest your gold to expand your village.
    • Refuel trains that stop by on their long journeys. 
  • Expand the Railway
    • Keep the railway happy and pour in gold to improve it.
    • Unlock new types of goods and resources.
    • Create opportunities to grow into a prospering town!

In the News

Top Steam Games To Lookout for in October 2024 – Games Ardor

[Iron Village] offers a balance of resource management, trading, and strategic investment, challenging players to create a prosperous community centered around their railway.

  • Diary #15 – Minifantasy Mashup

    Slower than expected progress for the past two weeks (day job and mental health), but: For this dev diary, I wanted to talk about the art of the game, and how I use the Minifantasy art assets. As I’ve mentioned before, most of the art isn’t directly created by me. The main exception to that…

    Read More…

  • Diary #14 – Settings & Smoke

    The last two weeks have been relatively light on game work. The main things have been:  The LLC stuff may be a future dev diary, since I haven’t finished yet, but I’ll discuss a bit about the other two.  Settings – I’m not entirely sure what to put here at the moment, apart from volume…

    Read More…

  • Diary #13 – A Fortnight Later

    The fun thing about having three kids is the waves of various unknown diseases you collect. That, plus my day job ramping up, meant that a weekly dev diary was not really feasible. Moving forward, I think fortnightly updates are the way to go.  Anyway, the first main thing is that the new train UI is done,…

    Read More…