Games

Artwork based on buildings and other sprites Iron Village, with the current logo in the top left partially covered by smoke coming from the steam locomotive driving through town. In the bottom left is a text box that reads, Wishlist on Steam!

Iron Village

  • Build Your Village
    • Build houses to give your villagers homes.
    • Clear farm fields to grow a variety of crops, from basic staples to exotic magical ingredients.
    • Open shops that turn raw resources into valuable goods.
    • Construct warehouses to store your resources and goods.
  • Trade Resources With the Railway
    • Take the resources and goods your villagers make and turn them into gold!
    • Trade for other resources that your villagers need.
    • Invest your gold to expand your village.
    • Refuel trains that stop by on their long journeys. 
  • Expand the Railway
    • Keep the railway happy and pour in gold to improve it.
    • Unlock new types of goods and resources.
    • Create opportunities to grow into a prospering town!

In the News

Top Steam Games To Lookout for in October 2024 – Games Ardor

[Iron Village] offers a balance of resource management, trading, and strategic investment, challenging players to create a prosperous community centered around their railway.

  • Diary #17 – 0.4.03 “Pride” Update

    I wanted to drop another update this week before I’m off to California for an extended weekend/vacation. Mostly it’s just a bunch of bugfixes after the 0.4.01 release two weeks ago that unlocked the second progression level, plus the special Pride train I posted to social media earlier this week. If you haven’t already, please…

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  • Diary #16 – The 0.4 Pre-Alpha Demo

    Last week I put out the closest thing to an actual game that’s been available so far, the 0.4 build. Not only is the second progression level in place, but it’s actually accessible to the player now.  I touched on this in diary #12, but let’s go over how game progression works. Basically, each level…

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  • Diary #15 – Minifantasy Mashup

    Slower than expected progress for the past two weeks (day job and mental health), but: For this dev diary, I wanted to talk about the art of the game, and how I use the Minifantasy art assets. As I’ve mentioned before, most of the art isn’t directly created by me. The main exception to that…

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