Games
Iron Village
- Build Your Village
- Build houses to give your villagers homes.
- Clear farm fields to grow a variety of crops, from basic staples to exotic magical ingredients.
- Open shops that turn raw resources into valuable goods.
- Construct warehouses to store your resources and goods.
- Trade Resources With the Railway
- Take the resources and goods your villagers make and turn them into gold!
- Trade for other resources that your villagers need.
- Invest your gold to expand your village.
- Refuel trains that stop by on their long journeys.
- Expand the Railway
- Keep the railway happy and pour in gold to improve it.
- Unlock new types of goods and resources.
- Create opportunities to grow into a prospering town!
In the News
20 Spectacular Indie Games To Slam On Your Wishlist – Kotaku
It might just be that I’m very old, but there’s something adorably nostalgic about the presentation of Iron Village. It’s a city-builder combined with a railway manager, but presented in 2D pixel graphics that reminds me of a particular childhood era of gaming.
Top Steam Games To Lookout for in October 2024 – Games Ardor
[Iron Village] offers a balance of resource management, trading, and strategic investment, challenging players to create a prosperous community centered around their railway.
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Iron Village Dev Diary #7 – The Upcoming Prototype
There has in fact been some planning to Iron Village’s development. The first major milestone is coming up, what I have named the “Prototype”. I don’t know if it fully fits the definition of a prototype, but it’s basically the first build I’ll be making available to gather feedback. It has all the mechanics, and the basics…
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Iron Village Dev Diary #6 – Navigation Struggles
It finally happened – I ran into a Godot feature that was just not intuitive. At least, I didn’t find it especially intuitive. So here’s my experience dealing with that. I went in having done my research – reading the docs, I understood that this was first and foremost designed with static levels in mind…
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Iron Village Dev Diary #5 – A Bit of This and That
One of the problems with committing to a weekly dev diary schedule is sometimes, there’s not a lot to talk about. This is one such time. I’ve done some UI work recently, mainly touching up the build menu and adding a little pop up menu to hold the load and save button. There’s a bakery…