Games

Artwork based on buildings and other sprites Iron Village, with the current logo in the top left partially covered by smoke coming from the steam locomotive driving through town. In the bottom left is a text box that reads, Wishlist on Steam!

Iron Village

  • Build Your Village
    • Build houses to give your villagers homes.
    • Clear farm fields to grow a variety of crops, from basic staples to exotic magical ingredients.
    • Open shops that turn raw resources into valuable goods.
    • Construct warehouses to store your resources and goods.
  • Trade Resources With the Railway
    • Take the resources and goods your villagers make and turn them into gold!
    • Trade for other resources that your villagers need.
    • Invest your gold to expand your village.
    • Refuel trains that stop by on their long journeys. 
  • Expand the Railway
    • Keep the railway happy and pour in gold to improve it.
    • Unlock new types of goods and resources.
    • Create opportunities to grow into a prospering town!

In the News

20 Spectacular Indie Games To Slam On Your Wishlist – Kotaku

It might just be that I’m very old, but there’s something adorably nostalgic about the presentation of Iron Village. It’s a city-builder combined with a railway manager, but presented in 2D pixel graphics that reminds me of a particular childhood era of gaming.

Top Steam Games To Lookout for in October 2024 – Games Ardor

[Iron Village] offers a balance of resource management, trading, and strategic investment, challenging players to create a prosperous community centered around their railway.

  • Iron Village Dev Diary #7 – The Upcoming Prototype

    There has in fact been some planning to Iron Village’s development. The first major milestone is coming up, what I have named the “Prototype”. I don’t know if it fully fits the definition of a prototype, but it’s basically the first build I’ll be making available to gather feedback. It has all the mechanics, and the basics…

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  • Iron Village Dev Diary #6 – Navigation Struggles

    It finally happened – I ran into a Godot feature that was just not intuitive. At least, I didn’t find it especially intuitive. So here’s my experience dealing with that. I went in having done my research – reading the docs, I understood that this was first and foremost designed with static levels in mind…

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  • Iron Village Dev Diary #5 – A Bit of This and That

    One of the problems with committing to a weekly dev diary schedule is sometimes, there’s not a lot to talk about. This is one such time. I’ve done some UI work recently, mainly touching up the build menu and adding a little pop up menu to hold the load and save button. There’s a bakery…

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