Category: Iron Village
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Diary #51 – But what about second [bugfix]? 1.1.05 Release Notes
Alternative Title: “Oops, I did it again!” So uh, I have yet another bugfix update that just dropped (except on Google Play, 1.1.04 didn’t even get approved there yet, so we’ll be going straight to 1.1.05 once I get a payments “issue” sorted). There’s two bugs fixed, so I figure I’ll explain a little about…
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Diary #50 – Not That Bad of a Screw-Up: 1.1.04 Release Notes
As tends to happen with major releases, a couple of new bugs managed to crawl in. Nothing game-breaking, but they’re prominent enough that I figured I should deploy a new update. Since I was also working on new features/tweaks, there’s a couple new things here as well! The full release notes: That should be all!…
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Diary #49 – 1.1 Released!
It’s out! About 2.5 months of part time work has led to the 1.1 release, with a bunch of new features, “content”, and bugfixes. To celebrate, Iron Village will be available for 20% off on Steam and Itch! Steam: https://store.steampowered.com/app/3011060/Iron_Village/ ($6.39 USD sale price, local price adjustments apply) Itch: https://lunar-chippy.itch.io/iron-village ($6.39 USD sale price) Google…
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Diary #48 – What About Revenue & Profit?
This is the counterpart to Diary #45 – How Much Does an Iron Village Cost to Make?, let’s talk about how much money Iron Village has brought in, and then do the obvious comparison with how much has been spent. Don’t worry, more Iron Village 1.1 content is coming soon – because most of the…
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Diary #47 – Vacación, Deadly Pollen, and Conventions
It has been a properly insane three weeks since the last dev diary. Somehow I have actually got a bit of work done on Iron Village (more on that in a bit), but I felt like sharing a least a little of what’s happened: The first two are fairly self-explanatory, I hope. On Tuesday and…
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Diary #46 – Mid-April Status Update
Hey everyone, I just wanted to pop in with a little status report before I’m off on a family vacation for a bit over a week. As I’ve mentioned before, the first main update to Iron Village is to give it a “soft ending”, tying up the (light) story of why you are building this…
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Diary #45 – How Much Does an Iron Village Cost to Make?
It turns out, $3681.54 USD. That is quite a bit of money! And it doesn’t even include my own labor! Although, it’s also a very low budget, depending on how you look at things. I’ll note that technically, none of these expenses are strictly mandatory. You can absolutely make a game for cheaper, if not…
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Diary #44 – Oops, 1.0.09 Release Notes
So I was feeling proud, thanks to my efforts, all of your efforts as players of the demo, as well as Bea’s efforts in bug hunting, the 1.0.01 release went off without any major game-breaking errors. I managed to mess that up with 1.0.06 and those doors nobody asked for 😅. It’s possible that plenty…
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Diary #43 – Post Release & 1.0.06 Release Notes
First of all, thanks so much everyone for playing Iron Village! It’s been great to see how well received the game has been, and I’m looking forward to building onto it some more! Some stats if you’re curious: It looks like we haven’t had any critical errors (although you may have noticed the release version…
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Diary #42 – 1.0.00 Release Notes!
There’s still 1 day until Iron Village is out, but the 1.0 version of the demo is available now! Here is the list of changes since 0.8.04 came out:
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Diary #41 – Release Approaching!
Iron Village releases on Steam in 4 days – March 24th at 9:00 EDT (GMT-4)! I’ll have some release notes for the final build later, but for now I wanted to take an opportunity to talk about what’s going on now. I want to capture a snapshot before the actual release, and take a bit…
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Diary #40 – 0.8.04 Release Notes
Big milestone here – Iron Village has been updated just in time for Steam Next Fest! The biggest changes in this version are five (5) new languages: French, German, Japanese, and Chinese in both Simplified & Traditional forms. (Hopefully you don’t need Potato Storage translated, because I totally forgot to put that string in the…