Category: Iron Village
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Diary #43 – Post Release & 1.0.06 Release Notes
First of all, thanks so much everyone for playing Iron Village! It’s been great to see how well received the game has been, and I’m looking forward to building onto it some more! Some stats if you’re curious: It looks like we haven’t had any critical errors (although you may have noticed the release version…
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Diary #42 – 1.0.00 Release Notes!
There’s still 1 day until Iron Village is out, but the 1.0 version of the demo is available now! Here is the list of changes since 0.8.04 came out:
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Diary #41 – Release Approaching!
Iron Village releases on Steam in 4 days – March 24th at 9:00 EDT (GMT-4)! I’ll have some release notes for the final build later, but for now I wanted to take an opportunity to talk about what’s going on now. I want to capture a snapshot before the actual release, and take a bit…
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Diary #40 – 0.8.04 Release Notes
Big milestone here – Iron Village has been updated just in time for Steam Next Fest! The biggest changes in this version are five (5) new languages: French, German, Japanese, and Chinese in both Simplified & Traditional forms. (Hopefully you don’t need Potato Storage translated, because I totally forgot to put that string in the…
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Diary #39 – 0.7.39 Release Notes
I’m finally getting around to writing up the release notes for 0.7.39, which went up this past Saturday:
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Diary #38 – A Peak at Late Game
So the huge downside to setting a release date is now I have to hurry up and finish the rest of the game content. Normally I would’ve waited longer, but with the Steam City Builder Fest coming up at the end of March, the dice have already been cast. Thankfully, level 4 is actually pretty…
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Diary #37 – 0.7.31 Release Notes
Hey everyone, there’s another release coming your way right now! I’m going to be ramping up on marketing/PR ahead of Next Fest & the full release, so I wanted to get in another round of bug fixes and improvements before showing it off. Of course, I’m sure there’ll be some other embarrassing bug that’ll surface,…
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Diary #36 – 0.7.26 Release Notes
So uh, it’s been awhile since I posted last – hope you all had a good holiday season! I’ve finally got an updated version of the demo launched (in fact, it went up on Steam on Tuesday, and Itch yesterday morning), so here’s some release notes for what’s new (and what’s new, but hidden in…
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Diary #35 – BostonFIG After Action Report
It’s been a week since BostonFIG, which was a crazy, fun, and great time, and I wanted to sit down and jot down some of my thoughts, since this was my first time doing one of these sorts of events. Hopefully this’ll be interesting, and at least useful for other indie devs! I had first…
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Diary #34 – 0.7.15 Release Notes
Hey all, so as I mentioned last time, I’m going to be at the Boston Festival of Indie Games tomorrow! Sunday, December 15th from 10am to 5pm at Cyclorama, 539 Tremont St, Boston, MA 02116. For those of you who can’t make it though, you’re not missing out on the new update! 0.7.15 of the…
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Diary #33 – BostonFIG & Gameplay Overhaul
This past week I’ve just about finished the “overhaul” of the initial gameplay, which will be the subject of this dev diary. But first, an announcement: Iron Village will be at the Boston Festival of Indie Games next weekend! The event is Sunday, December 15th from 10am to 5pm at Cyclorama, 539 Tremont St, Boston,…
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Diary #32 – 0.7.00 Release Notes
Hey all, I decided to squeeze out another release before I’m gone for two weeks for an extended Thanksgiving vacation. Here’s what’s changed: