Author: Michael
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Iron Village Dev Diary #3 – Trains!
Now for the dev diary on the most important thing, the thing that I’ve (over)hyped – trains! Trains are the lifeblood of your town, delivering the resources you need and giving you opportunities to trade what you make. On the other hand though, your village is a part of the railroad – it’s being settled…
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Iron Village Dev Diary #2 – Pops, a.k.a. Human Resources
So the biggest thing I’ve been working on during my off time this past week (and a chunk of last week) has been what I call “Pops”. Sims is probably trademarked? Cims is specific to Colossal Order games (Cities in Motion, a.k.a. CiM). So I went with Pops, short for population. It’s used in Paradox…
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Iron Village Diary #1 – GDScript & C# in Godot
For this week, I wanted to start the whole thing off with the captivating topic of… programming languages? Ok, not exactly gripping stuff, but bear with me. So Iron Village is being developed in Godot, a free and open source game engine. It actually started in Unity, but then the whole pricing fiasco happened about…
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Iron Village Dev Diary #0
Hi everyone – or at least, the few of you who ventured onto an actual website like it’s still the 90s, As part of the development process of Iron Village, I’ve decided to start a dev diary. This is partly to track my progress & keep me honest, and partly to discuss and share how…