Author: Michael
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Diary #20 – Storage & Alpha 1 Release Notes
The last big game mechanic being added is storage – basically, a mechanism to cap how many resources you can have at once. Every type of resource besides gold is now capped, so you can’t accumulate a massive surplus without building the infrastructure to actually hold it. “Infrastructure” is an overstatement in some cases though,…
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Diary #19 – Homelessness
After the 0.4.03 release, there were two main game mechanics yet to be added: homelessness and resource storage. Resource storage is currently in progress, but homelessness is now fully in place, so I figure I’ll talk about what it is in the context of Iron Village, and a bit about how it was implemented. Homelessness…
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Diary #18 – A Comedy of Quirks and Errors
This diary entry is going to be a bit of an odd one – partly a rant, and partly just a retelling of an “adventure”. It’ll go into some technical details that most people probably don’t care too much about, but it’s one of those things I have to get off my chest. So I…
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Diary #17 – 0.4.03 “Pride” Update
I wanted to drop another update this week before I’m off to California for an extended weekend/vacation. Mostly it’s just a bunch of bugfixes after the 0.4.01 release two weeks ago that unlocked the second progression level, plus the special Pride train I posted to social media earlier this week. If you haven’t already, please…
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Diary #16 – The 0.4 Pre-Alpha Demo
Last week I put out the closest thing to an actual game that’s been available so far, the 0.4 build. Not only is the second progression level in place, but it’s actually accessible to the player now. I touched on this in diary #12, but let’s go over how game progression works. Basically, each level…
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Diary #15 – Minifantasy Mashup
Slower than expected progress for the past two weeks (day job and mental health), but: For this dev diary, I wanted to talk about the art of the game, and how I use the Minifantasy art assets. As I’ve mentioned before, most of the art isn’t directly created by me. The main exception to that…
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Diary #14 – Settings & Smoke
The last two weeks have been relatively light on game work. The main things have been: The LLC stuff may be a future dev diary, since I haven’t finished yet, but I’ll discuss a bit about the other two. Settings – I’m not entirely sure what to put here at the moment, apart from volume…
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Diary #13 – A Fortnight Later
The fun thing about having three kids is the waves of various unknown diseases you collect. That, plus my day job ramping up, meant that a weekly dev diary was not really feasible. Moving forward, I think fortnightly updates are the way to go. Anyway, the first main thing is that the new train UI is done,…
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Diary #12 – New Progression & UI
As per usual, I underestimated the amount of effort involved in putting together a new user interface. So why did I go through the effort of redoing some of the UI? Game progression. So far in the prototype, trains have basically been random. Apart from the first train that grants you pops, gold, and wood,…
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Diary #11 – So You Want a Resolution
As mentioned on the various social mediums, I was attending PAX East at the end of last week, and didn’t have time to put together a dev diary. In hindsight, it’s silly that I even thought that was feasible. For this week, I’m picking something that some of you will fall asleep reading, and some…
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Dev Diary #10 – Pricing
First off, a new build is up, including Linux! The linux build is totally untested, so be warned – I’ll get around to testing it eventually, I just figured I’d provide it now. A couple of new features in this build: Next, the topic of the diary itself: pricing. So I’ve been going back and…
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Iron Village Dev Diary #9 – The Prototype!
Yet again, I’m talking about the prototype – because it’s out! I actually already posted the link on Discord (LINK HERE), but now I’m sharing this a bit more broadly. It still isn’t indexed on ItchIo though, think of this as an extra early access. There’s lots of outstanding work, bugs, and other issues (which…