Author: Michael
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Diary #32 – 0.7.00 Release Notes
Hey all, I decided to squeeze out another release before I’m gone for two weeks for an extended Thanksgiving vacation. Here’s what’s changed:
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Diary #31 – Progression Level 3
I’ve talked a little about progression level 3 in previous dev diaries, especially in previous release notes and in Diary #28 – Train Cars, but I figure I’ll go ahead and spill more info about what’s included. First of all, for the release of the game I’m planning on having 5 progression levels, stretching from…
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Diary #30 – 0.6.33 Release Notes
So uh, this has been a week, right? I did actually manage to get some work done before the election shitshow, and a bit last night and this morning, so here’s a surprise demo update! Also of note, the Android version should finally be properly available on Google Play – apparently there was one more…
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Diary #29 – Steam Demo Mk. III
Hi all – it’s time to drop another demo! Huge shout out to Bea for testing and logging a bunch of bugs, this new build doesn’t cover everything but should address the majority of issues raised. Also, we have new store art! Thanks to Nico Square for that, I commissioned him to put together the…
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Diary #28 – Train Cars
Those of you who have followed Iron Village for awhile may have noticed the train cars getting a little more colorful recently – some parts get a little splash of color, others getting a full paint job. For today’s Dev Diary, I wanted to talk a little about the train cars and their designs. First,…
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Diary #27 – 0.6.16 Release Notes
Thanks everyone for playing the Iron Village Demo – the feedback so far has been really helpful! I took care of some of the more urgent feedback (IMO) and put out a patch on Monday, but I’ve only just now been able to put together some release notes. Keep in mind that I cut the…
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Diary #26 – Steam Demo Release! (0.6.11 Release Notes)
The Iron Village Demo is up on Steam now! I know the demo has been up for awhile now, and it’s not a full release on Steam yet, but this is still a pretty huge milestone for me, IMO. I’m really hoping some catastrophic bug hasn’t snuck in, waiting to pop out – I did…
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Diary #25 – Steam Demo & Flour Power
Hi all, I’ve got another dev diary for your consumption today. First off, an announcement: the Iron Village Demo will be launching on Steam on October 3rd! There’s been quite a few updates since the last demo release (full release notes to follow in a future dev diary), so feel free to give it a…
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Diary #24 – Steam!
Hey all, so it’s been awhile! I’m back at my day job, so there’s been less dev time, but I’ve still been busy. The biggest news is Iron Village is up on Steam! You can go ahead and head over to Steam to add it to your wishlist – and please do, it helps make…
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Diary #23 – 0.6.00 Release Notes
Iron Village Prototype by Chappington There have been enough changes in the past week to put out another demo release, plus I’m going to be mucking around with things that affect the build system (like setting up the Steam version), so I figure there’ll be a bit of a delay until the next demo. Here’s…
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Diary #22 – Clothes, Hair, and Mailing Lists
Yeah, this is a weird title for sure – but I’m touching on a bunch of different things in one post, so I can’t really think of anything wittier. First off, some marketing housekeeping: we’re going retro and have started a mailing list! You can sign up below to get dev diaries and other development…
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Diary #21 – 0.5.09 Release Notes
Not too much in this fortnight’s dev diary, since we’re leaving for a family trip to Ontario tomorrow, but I did manage to sneak in an update of the Alpha. Here’s what’s inside: Known Issues: Iron Village Prototype by Chappington