Author: Michael

  • Diary #72 – 1.3.02 Release Notes

    To celebrate a whole year of Iron Village being available to the public, the 1.3 update is releasing today! (March 24th, 2026) The biggest feature is tree planting: once you get the Full Agricultural Permit, you can start planting your own trees. I haven’t personally run into a situation where I’ve completely run out of

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  • Diary #71 – Yet More Games I’ve Played (Part 3)

    In this dev diary I’ll be wrapping up my 2025 games played review. But first, a quick announcement – Iron Village 1.3 will be releasing on March 24th, the one year anniversary of 1.0’s release! It’s not a huge update, just some bug fixes and a small tree feature I’ll go into detail about next

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  • Diary #70 – More Games I’ve Played (Part 2)

    Project OY development continues (I’ll have another update on Patreon soon), and there’s an Iron Village update in the works (!), but for now, we’re going to continue with my 2025 games recap. Paradise Killer I barely know how to describe Paradise Killer. To put it dryly, you play “Lady Love Dies”, summoned from exile

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  • Diary #69 – Some Nice Games I Played (Part 1)

    With Project OY development fully underway (and still unannounced), there’s not really so much actual game development for me to talk about in these dev diaries. After the Steam Replay for 2025, I did think of an idea: why not write a little bit about it and make that a dev diary post? So, why

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  • Diary #68 – 1.2.14 Release Notes

    Surprise, it’s another update for Iron Village! Iron Village got a big bump in sales recently, which initially looked like an end-of-sale spike, but turned out to be driven by this video by the Geek Cupboard: It’s awesome to see Iron Village popping up still, but of course more players means more opportunities for bug

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  • Diary #67 – A Look Back on 2025

    I know, I know, you’re looking at that title and thinking, why on earth would I want to look back on this year?! And yes, the world is uh, not doing so well, but we’re at least going to take a look back at the year from the perspective of Lunar Chippy Games. But first,

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  • Diary #66 – 1.2.09 Release Notes

    So thanks to a bug report on some missing achievements, we have a new release of Iron Village coming your way! There are two main fixes here: #1: Achievement Synchronization: When you load a save file, the game will manually check everything and unlock achievements as appropriate. For some reason somebody’s game didn’t unlock the

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  • Diary #65 – 0.2.08 Release Notes

    Hi all, so our big “Puritans & Capitalism” sale started yesterday, which I would’ve announced beforehand, but rather fittingly I came down with a fever and was barely able to flip the switch on the associated 1.2.08 update, let alone post anything coherently. Anyway, I’m starting to do a lot better now, so, let’s get

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  • Diary #64 – Patreon

    Well, it’s finally here: the Lunar Chippy Games Patreon has launched! I kept procrastinating it because I’m still really bad at self promotion, asking for money, and generally dealing with self doubt, but I’ve finally pushed the button! If you want to go ahead and support our development, as well as get sneak peaks at

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  • Diary #63 – Semi-Automation

    One thing that comes up a lot in any sort of software engineering is the concept of automation: how can we take repetitive, error-prone tasks and automate them? This is where you get things like automated testing and automated build systems. It’s also part of why the LLM nonsense known as “AI” has taken over

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  • Diary #62 – 1.2.06 Release Notes

    Surprise, another update has landed! Just a couple of days after submitting 1.2.01 to Google Play, a new deadline popped up: Submit a version that supports 16kb memory page sizes by the end of October, or else! Luckily around the exact same time, Godot 4.5 was released, which had the necessary support for the memory

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  • Diary #61 – Sale Retrospectives

    Yes, the Autumn Sale isn’t actually over yet, but I was looking for something to talk about in this dev diary, and thought it might be interesting. First though, a huge thank you to everyone: Iron Village has now surpassed 50 reviews (54 as of time of writing!), making it “Very Positive” in Steam’s eyes.

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