Author: Michael
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Diary #63 – Semi-Automation
One thing that comes up a lot in any sort of software engineering is the concept of automation: how can we take repetitive, error-prone tasks and automate them? This is where you get things like automated testing and automated build systems. It’s also part of why the LLM nonsense known as “AI” has taken over…
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Diary #62 – 1.2.06 Release Notes
Surprise, another update has landed! Just a couple of days after submitting 1.2.01 to Google Play, a new deadline popped up: Submit a version that supports 16kb memory page sizes by the end of October, or else! Luckily around the exact same time, Godot 4.5 was released, which had the necessary support for the memory…
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Diary #61 – Sale Retrospectives
Yes, the Autumn Sale isn’t actually over yet, but I was looking for something to talk about in this dev diary, and thought it might be interesting. First though, a huge thank you to everyone: Iron Village has now surpassed 50 reviews (54 as of time of writing!), making it “Very Positive” in Steam’s eyes.…
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Diary #60 – 1.2 Launch & The Future
So it looks like the Iron Village 1.2 launch has gone pretty smoothly! Apart from the bug that caused 1.2.03, there haven’t been any significant issues, and the launch sale has gone well so far. (As long as you say it’s “25% off” instead of “$2 USD off”, it sounds like a decent discount, haha.)…
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Diary #59 – 1.2.03 Release Notes
As is tradition, we have another post-release patch! Nothing game-breaking this time, but a couple of issues were reported, and I uncovered a separate minor bug along the way. That’s all for now!
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Diary #58 – 1.2.02 Release Notes
Iron Village 1.2 is now out! Here’s a full list of features, changes, fixes, etc: Phew, that was a lot! I hope you enjoy, and please let me know if there’s any new bugs/bugs I missed/random things you like!
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Diary #57 – Iron Village 1.2 Features
It’s been almost 3 months since the last major update, and it’s time to give a full preview of what’s coming in the update. The plan is to release the 1.2 update on Thursday, September 18th – all of the major features are done, it’s mostly just some minor bugfixes I’m trying to squeeze in,…
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Diary #56 – The Iron Village Cinematic Universe
When I stopped working at my corpo tech job, I assumed that I would magically get the time to put out some sort of dev diary every week. Maybe that’ll still happen, especially if I do start a Patreon, but that has definitely not been the case recently. Instead, it’s been the two weeks between…
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Diary #55 – Turning Points
So things are changing over here, and I’m going to potentially overshare personal life things that are relevant to Iron Village & Lunar Chippy Games as a whole. First off, the job at the global megacorp, or whatever I called it back at the start of these dev diaries, is coming to an end. There…
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Diary #54 – Workers and Resources: Iron Village
I haven’t put one of these dev diaries together in a bit, life has been a bit hectic, but I wanted to talk about the infrastructure behind the new UI windows that let you get a closer look at your… workers and resources. I showed the maximum production rates in the last diary, but compared…
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Diary #53 – OK, What’s Next?
OK, so the latest patch has been out for a bit, and is mostly stable. It feels like it’s been awhile since my last dev diary, but apparently it’s only been around 2 weeks? Blame that on mental health and work shenanigans I guess? (That’ll probably be a separate dev diary, but I’m not ready…
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Diary #52 – 1.1.06 & 1.1.07 Release Notes
So uh, sorry about that everyone! I managed to create a new bug in 1.1.05, so a fix went into 1.1.06, but then another bug was reported the next day which warranted the release of 1.1.07. Now that those are sorted, I’m back on feature work, but I wanted to talk a bit about what…
