Author: Michael
-
Diary #36 – 0.7.26 Release Notes
So uh, it’s been awhile since I posted last – hope you all had a good holiday season! I’ve finally got an updated version of the demo launched (in fact, it went up on Steam on Tuesday, and Itch yesterday morning), so here’s some release notes for what’s new (and what’s new, but hidden in…
-
Diary #35 – BostonFIG After Action Report
It’s been a week since BostonFIG, which was a crazy, fun, and great time, and I wanted to sit down and jot down some of my thoughts, since this was my first time doing one of these sorts of events. Hopefully this’ll be interesting, and at least useful for other indie devs! I had first…
-
Diary #34 – 0.7.15 Release Notes
Hey all, so as I mentioned last time, I’m going to be at the Boston Festival of Indie Games tomorrow! Sunday, December 15th from 10am to 5pm at Cyclorama, 539 Tremont St, Boston, MA 02116. For those of you who can’t make it though, you’re not missing out on the new update! 0.7.15 of the…
-
Diary #33 – BostonFIG & Gameplay Overhaul
This past week I’ve just about finished the “overhaul” of the initial gameplay, which will be the subject of this dev diary. But first, an announcement: Iron Village will be at the Boston Festival of Indie Games next weekend! The event is Sunday, December 15th from 10am to 5pm at Cyclorama, 539 Tremont St, Boston,…
-
Diary #32 – 0.7.00 Release Notes
Hey all, I decided to squeeze out another release before I’m gone for two weeks for an extended Thanksgiving vacation. Here’s what’s changed:
-
Diary #31 – Progression Level 3
I’ve talked a little about progression level 3 in previous dev diaries, especially in previous release notes and in Diary #28 – Train Cars, but I figure I’ll go ahead and spill more info about what’s included. First of all, for the release of the game I’m planning on having 5 progression levels, stretching from…
-
Diary #30 – 0.6.33 Release Notes
So uh, this has been a week, right? I did actually manage to get some work done before the election shitshow, and a bit last night and this morning, so here’s a surprise demo update! Also of note, the Android version should finally be properly available on Google Play – apparently there was one more…
-
Diary #29 – Steam Demo Mk. III
Hi all – it’s time to drop another demo! Huge shout out to Bea for testing and logging a bunch of bugs, this new build doesn’t cover everything but should address the majority of issues raised. Also, we have new store art! Thanks to Nico Square for that, I commissioned him to put together the…
-
Diary #28 – Train Cars
Those of you who have followed Iron Village for awhile may have noticed the train cars getting a little more colorful recently – some parts get a little splash of color, others getting a full paint job. For today’s Dev Diary, I wanted to talk a little about the train cars and their designs. First,…
-
Diary #27 – 0.6.16 Release Notes
Thanks everyone for playing the Iron Village Demo – the feedback so far has been really helpful! I took care of some of the more urgent feedback (IMO) and put out a patch on Monday, but I’ve only just now been able to put together some release notes. Keep in mind that I cut the…
-
Diary #26 – Steam Demo Release! (0.6.11 Release Notes)
The Iron Village Demo is up on Steam now! I know the demo has been up for awhile now, and it’s not a full release on Steam yet, but this is still a pretty huge milestone for me, IMO. I’m really hoping some catastrophic bug hasn’t snuck in, waiting to pop out – I did…
-
Diary #25 – Steam Demo & Flour Power
Hi all, I’ve got another dev diary for your consumption today. First off, an announcement: the Iron Village Demo will be launching on Steam on October 3rd! There’s been quite a few updates since the last demo release (full release notes to follow in a future dev diary), so feel free to give it a…