There’s still 1 day until Iron Village is out, but the 1.0 version of the demo is available now! Here is the list of changes since 0.8.04 came out:
- Fixed an issue with the Log Cabin not having correct upgrades.
- Lowered population caps to 20, 40, 60, 80, and 120.
- A bunch of things for level 5. (No Spoilers!)

- Added an autosale feature, unlocked at level 3. This allows you to automatically sell resources, leaving a specified minimum stock if you choose.
- Added logic to handle game controllers becoming disconnected, pausing the game and displaying a popup.
- Pause the game when the Steam Overlay is up.
- Adjusted coal tenders to show as full with 4 coal. (Was previously 8, but trains never needed this much coal.)
- Enable demolition to be cancelled.

- Added a Logistics Office, built in level 3, which allows for autosale (described above) and job prioritization (described below).
- Finally fixed an issue that sometimes prevented quarries from being demolished.
- Added additional tutorials for features in levels 3-5.
- Adjusted the starting camera position, and now persist the camera position in save files.
- Building buttons widen themselves if the title or description is too long. (Surprisingly, Spanish was the biggest offender, not German.)

- Updated the farm fields in the main menu to be 2×1, the same as in game.
- Added villagers to the main menu.
- Fixed CJK (Chinese, Japanese, Korean) font to use another pixel font as backup, removing instances of mismatched “ransom note” font appearance in certain words.
- Adjusted window header size for CJK fonts.
- Included the actual approval rating in the next level requirements.
- Added an option in the settings to play zoomed out – note that this is not a game feature (yet) per se, but an option to make things look better on large screens. It also will not allow a pixel ratio under 2, so it will not zoom out at the game’s default resolution.
- Added flower bushes to the windmill.
- Added a bit of dirt around the well.
- Steam Achievements!
- Added a “Miscellaneous” category of buildings.

- Added player-customizable job priorities: rather than rely on their algorithms, you can make certain resources “+1” or “-1” priority, which makes them consider resources producing those types earlier or later in their job hunt.
- Added building thumbnails to the Info Box, so when you select a building it shows a little icon of it.
- Added a little status icon for buildings with missing storage.
- Fixed an issue with customizing the railway logo mid-game (i.e. it didn’t work).
- Added a progress bar to construction projects to get a glance of their progress outside of the info box.
- Educated villagers on the need to look both ways before crossing the tracks.
- Added a button in the custom railway logo window to clear all of the pixels.
- Edited the credits to better handle “日本語, 中国人, 中國人”
- Added Bea McCullagh as QA
- Fixed some issues with controllers and the UI.
- Fixed an issue where demolishing a storage building would reduce the remaining storage by double. (This would be fixed on reloading the game.)
- Animals now spawn at different points in their animation, so they’re not all mirroring each other.
- Adjusted the focus texture to be (barely) noticeable on selected buttons.
- Fixed the sounds to actually play based on position, shrunk the audible radii, and made the loudest sounds quieter. (The sounds were doing this theoretically, but all from the top left corner of the map, audible within 2000 in-game pixels. This is just about everywhere.)
- Fixed an issue with animal z layering, a.k.a. why are there cows on the roof?
- Added more grass, so that users with comically large screens are less likely to see the endless grey void.
- More game balance changes, I’m sure things will need additional balance.
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