Hey all, I decided to squeeze out another release before I’m gone for two weeks for an extended Thanksgiving vacation. Here’s what’s changed:
- Fixed a bug where the custom name of your railway wasn’t saved.
- There’s a new UI for resources, designed to better handle the larger variety of goods as you level up.
- Boxcars now show crates inside them to represent their load.
- Boxcars and Passenger cars have slightly more detailed interiors.
- The train station is now 4×1 instead of 4×2, which allows the game to start with a road drawn immediately behind the station.
- This only applies to new saves.
- Trees now take longer to chop down, based on how many trees are part of the “building”.
- Resource values and production times changed to be more balanced.
- Trees leave behind stumps when chopped down. (These are purely cosmetic.)
- New flower and forest floor graphics.
- Hide the progress bar in most cases when a building isn’t currently doing any work.
- Fix the coal tender on trains to render the current load.
- Add population caps per level to avoid infinite population growth.
- Added some error fixing code to periodically check that states are consistent.
- This was prompted by an issue where nobody was working at a quarry – it turns out the quarry though two workers were on their way, but those workers were completely unaware. That state was then saved in the game save and persisted on reload.
- Reduced the approval level display to one digit after the decimal point.
- Added a small threshold to allow for the mouse to move slightly and still count as a click, rather than a drag.
- This does not apply to the Build Menu UI, as it uses a more complicated built-in UI system from Godot.
Leave a Reply