Iron Village Dev Diary 32

Diary #32 – 0.7.00 Release Notes

Hey all, I decided to squeeze out another release before I’m gone for two weeks for an extended Thanksgiving vacation. Here’s what’s changed:

  • Fixed a bug where the custom name of your railway wasn’t saved.
  • There’s a new UI for resources, designed to better handle the larger variety of goods as you level up.
  • Boxcars now show crates inside them to represent their load.
  • Boxcars and Passenger cars have slightly more detailed interiors.
  • The train station is now 4×1 instead of 4×2, which allows the game to start with a road drawn immediately behind the station.
    • This only applies to new saves.
  • Trees now take longer to chop down, based on how many trees are part of the “building”.
  • Resource values and production times changed to be more balanced.
  • Trees leave behind stumps when chopped down. (These are purely cosmetic.)
  • New flower and forest floor graphics.
  • Hide the progress bar in most cases when a building isn’t currently doing any work.
  • Fix the coal tender on trains to render the current load.
  • Add population caps per level to avoid infinite population growth.
  • Added some error fixing code to periodically check that states are consistent.
    • This was prompted by an issue where nobody was working at a quarry – it turns out the quarry though two workers were on their way, but those workers were completely unaware. That state was then saved in the game save and persisted on reload.
  • Reduced the approval level display to one digit after the decimal point.
  • Added a small threshold to allow for the mouse to move slightly and still count as a click, rather than a drag.
    • This does not apply to the Build Menu UI, as it uses a more complicated built-in UI system from Godot.

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