Iron Village Dev Diary 30

Diary #30 – 0.6.33 Release Notes

So uh, this has been a week, right? I did actually manage to get some work done before the election shitshow, and a bit last night and this morning, so here’s a surprise demo update!

Also of note, the Android version should finally be properly available on Google Play – apparently there was one more button I needed to press to activate the open testing track.

Final note before I list off the release notes – I’ll soon be setting up a separate store page for the demo on Steam. This shouldn’t affect anyone really, but now there’ll be a way to leave reviews for the demo itself, so please do so if you’d like to leave feedback!

  • Fixed an issue where buildings with no refund resources couldn’t be demolished.
  • Fix passenger trains to have at least capacity for 8 emigrants.
  • Sorted out a garbage collection issue where the “chop trees for wood” bubble complained that its trees were gone.
  • Dealt with an odd situation that came up in playtesting where a villager was “Going to Work”, but their job was null.
  • Hide the Train UI tutorials when the Build Menu is open
  • Added an option to change the town and railway names in the middle of the game, rather than just at the beginning.
  • Fix a significant source of mid-game (i.e. later than I expected most people to play in the demo) lag. When villagers are looking for work, they look at every single building that *might* have a job, and the way they were iterating through them was very slow.
  • Villagers now pick a random job (with demolitions prioritized), rather than the first one they find, which should do a better job not leaving some workplaces unattended.

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