Diary #27 – 0.6.16 Release Notes

Thanks everyone for playing the Iron Village Demo – the feedback so far has been really helpful! I took care of some of the more urgent feedback (IMO) and put out a patch on Monday, but I’ve only just now been able to put together some release notes. Keep in mind that I cut the original demo a couple weeks before releasing it, so the 0.6.16 release includes a few extra goodies that weren’t just bug fixes.

  • Reworked the Train UI to be fixed in the bottom
    • Originally this was attached to each train, and would toggle itself on when the train arrived at the station. This would anchor it to the train, and move if you moved the camera. Ultimately, getting it to play nicely with the static UI didn’t seem worth the added complexity, so now it just lives at the bottom. The build panel will cover it up when you are building.
  • Train UI elements that are just notifications are now in the top left of the screen.
    • Gifts & passenger exchanges don’t have any need for player input. The train UI that showed changes to these values took up a lot of valuable space, in the bottom, when it seemed more reasonable to display them next to the values that are getting changed. Since the resources and populations are displayed at the top left, I figured it made sense to put little notification bubbles there too.
    • Unfortunately today I discovered that when villagers get on a train to leave, the number of outbound passengers doesn’t update. This will have to be fixed later.
  • Added smoke effects to houses (that have chimneys) that villagers are sleeping in.
  • Demolishing stone roads gives you back the stone, as intended.
  • Exiting a submenu of the in-game menu restores focus to the button you had pressed.
  • Show a little bubble to indicate the player should chop down trees for wood.
    • There was earlier feedback about this – that it was tricky to figure out how to get wood – or more accurately, “how do I get this weird brown thing?” I just hadn’t prioritized it as much as I maybe should have, and it came up again.
  • Adjusted the wood icon to be longer.
    • All of the icons are within 8×8 pixels, so I ended up having to remove a bit of the outline – hopefully it looks a bit more log-like though.
  • Custom Demolish Button
    • The button to “demolish” trees is now an axe, and says “Chop Down”.
  • Fix an issue where typing a save name with W, A, S, or D causes the game camera to move as well.
  • Passenger car doors now open when at the station.
  • Clicking and dragging the mouse will no longer open the info box at the beginning or end of the click.
  • You can now mouse over resources in the top left to get the name to pop up.
  • All of the resources for the current progression level are now shown, even if you have 0 of that resource.
    • In combination with the mouse-over tooltips, this should help players realize what the “brown thing” is.
  • Fix a few instances where level 3 buildings are showing up in the build panel in level 2.

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