The Iron Village Demo is up on Steam now! I know the demo has been up for awhile now, and it’s not a full release on Steam yet, but this is still a pretty huge milestone for me, IMO. I’m really hoping some catastrophic bug hasn’t snuck in, waiting to pop out – I did test this pretty well, but of course there’s some anxiety around launching on a bigger platform.
Anyway, here’s the release notes since 0.6.00:
- Added Steam integration
- Basically just logs in and can show your friends what you’re playing.
- Added a debug menu accessible via Shift-Ctrl-C
- Basically just to make things easier for me, don’t expect it to be 100% supported. Still, here’s your prize for actually reading these 🙂
- Tileable buildings can now have an override texture.
- This makes it so roads can cross railroad tracks without weird visual glitches.
- Added controller support
- Confirmed to work with an XBox controller or Steam Deck, anything else will probably work, but the button prompts could be off.
- Added a new texture when a button is in focus
- “In focus” is an additional button state – whereas having a mouse cursor over a button is “hovering”, “in focus” just indicates that the controller was last at that button. It’s a more passive state.
- Added a button in the menu to wishlist the game
- The hustle never stops!
- A whole bunch of work for progression level 3
- This will be revealed later, but it’s not available in the demo regardless.
- Added the ability to hold Shift to keep building after placing a building
- Paved roads now require stone, and unlock in progression level 2.
- Boxcar doors now open while at the station, and close on departure.
- Custom boxcar graphics on a per-freight basis
- Now there’s some actual variety to the boxcars based on what goods they contain
- Added sound effects when chopping down trees
- Added new music
- When loading a save, the game resumes from the beginning of the last music track it was playing.
- Added more hair colors
- Not just realistic “natural” colors anymore.
- The Pride Train makes a return!
- It now comes up as a potential freight train in level 2.
- The game now has an icon for itself, not just the company logo.
- Added a Portuguese (Brasil) translation, thanks to Thiago Mania
- Tweaked the Build Panel to actually fit the translations
- Right clicking will close build mode
- Screen resolution scaling logic has been adjusted
- It’s not so over sized on the Steam Deck anymore
- Added sounds when villagers are actively farming
- Many other buildings now also have sound effects
- The main menu now has art!
- When available, the Steam on screen keyboard will be used
- Added a Spanish translation
- Adjusted the railway status button to be two lines, better handling localisation
- The cost of a building now shows up near the cursor while building it
- Removed beer, added flour and an animated windmill
- See Diary #25 for more of an explanation.
- Fixed a nasty bug with multi-tile workplaces where nobody could work at them after loading a save.
- Nobody wants to work anymore!
Leave a Reply