Diary #21 – 0.5.09 Release Notes

Not too much in this fortnight’s dev diary, since we’re leaving for a family trip to Ontario tomorrow, but I did manage to sneak in an update of the Alpha. Here’s what’s inside:

  • Added shadows to pops, buildings, and trains (you might have seen some of these in 0.5.02, I had started implementing these between releasing 0.5.00 and making the hotfix for it).
  • The well is now animated when someone is working there.
  • You can now click and drag to build a road, rather than constantly clicking “Road” and clicking a grid square for each individual square.
  • Added a bunch of new trees, some bushes, and other flora.
  • Trains are no longer randomized, and will alternate between trade trains and passenger trains. This way, you won’t be waiting forever to get a chance to trade.
  • The first train of the game no longer supplies wood, forcing the player to learn how to chop down trees at the start to do anything.
  • Building demolition is no longer instant, and follows the same logic as “demolishing” trees – pops have to come by to do the work.
  • Train color information is now saved in save files, and carries over when loaded.
  • Buy and Sell panels in the train UI can now be minimized.
  • The Railway Status screen now has fancy graphics showing what is unlocked, and what will be unlocked in the next level.
  • A little blue indicator icon comes up when you can level up.
  • Added a cute little 0-4-0 steam engine that pulls trains in the first level.
  • The Train UI and Building Info Box now remain within the screen, no matter where the camera is.
  • There is now a “Bailout” train, offering to purchase basic resources and gives a small amount of free gold. This train gets spawned if the player runs out of gold.
  • Storage buildings now have actual resource costs to build, and have icons in the build menu.
  • The rest of the screen now darkens when in certain menus.

Known Issues:

  • The Bailout Train comes when you have 0 gold, even when you have plenty of tradeable resources. This will be fixed later.
  • In certain situations when exiting a menu, the game will not automatically resume. For example, opening the menu, clicking credits, clicking menu again, and then closing the popup will not resume the game at its previous speed.

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One response to “Diary #21 – 0.5.09 Release Notes”

  1. […] I mentioned in the last update (the release of the 0.5.09 demo), I was off on a family trip for a bit over a week. This week has seen some development in scattered […]

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